When I saw the first game as a kid I was imply blown away by its presentation and loved how deep and crazy the multiplayer can be, since the official announcement of the game I could not wait to come out. Great and true sequel to pbobarly one of the greatest, if not the greatest RTS of all time. I'm all for the bunker upgrades and teach reactor upgrades, I need to make better use of concussive shells though. However, if you leave the Nydus Worms intact for the final mission, then your defenses may be better served by having Psi Disrupters around your Bunkers. If you want to take on the air units in the final mission, then this building will do wonders. You see, what you get at the top tier of the Zerg research tree should be based on your strategy in the final mission of the campaign.
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My final upgrade is a dose of Blizzard nastiness. Drones and heroic Zerg units (*cough*Kerrigan*cough*) are unaffected.Īcquired by: 25 Zerg Research Points in the Laboratory. Hive Mind EmulatorĮffect: At the cost of energy, take over an opposing Zerg unit permanently. Perhaps if the dropship affected more than just the Barracks Units, but as it stands, it's garbage compared to the almighty Tech Reactor. Their counterpart at the top tier is Orbital Strike, which is little more than a novelty. I'll even go so far as to recommend that you do the Zeratul missions ASAP so that you're only a few points away from getting this gem by the time you're done with them (I'm 4 points away in my Brutal playthrough and still have roughly half of the campaign to go. I'd rather have 6 Marines in a 550 life Bunker than 7 Marines in a 400 life Bunker, but your mileage may vary on this one. After that, I believe that it's a shut-out. That seems good until you realize how quickly your defenses can fall in Brutal difficulty. A Shrike Turret on top of your Bunker is roughly the same thing as having an extra Marine inside.
The other option is the Shrike Turret which, frankly, is a joke. Your Bunkers get a boost in the first tier of the Zerg research tree as well. :PĪcquired by: 5 Zerg Research Points in the Laboratory The infested Terran waves will press your defenses dearly, even if you have Neosteel Bunkers, so I don't want to imagine what'll happen if you don't have them. However, this is a pretty good upgrade that I recommend you get by the time you go to Meinhoff. Reapers do too, but only in the campaign).Īs I mentioned above, there's not much use for this in the first few missions. Effect: The Bunker now has 2 additional unit slots (Marauders take up 2 slots each, for the record.